I grew up playing NetHack on the Amiga, then sank hours into Flash games like Age of War as a teen. Those two games eventually fused into Castle Game while I was on paternity leave after my daughter's birth. I built a game that I myself wanted to play. Strategy-first, high replay value, and no pay-to-win.
A few years later, I thought of another game I wanted to play. Building on the core engine, renderer, and networking code, the second game was much easier to make than the first.
With that framework in place, I realized I could build additional games, all terminal-first. I plan to continue iterating on the existing games as well as explore a multitude of new ideas in new games.
Each game has its own story:
Every game runs in the browser, in the downloadable terminal client, or over SSH with no install:
ssh queenspawn.games. The first time you connect, SSH asks whether to trust the server's
key. The real server shows this fingerprint:
SHA256:HcQjUB3wlboXdHCcHi/5sT2+CO3rnMcuW9IDo2F6syw
o o o
\ | /
.---------.
| o o |
| \_/ |
\_______/
| |
/-----\
/-------\
/=========\
(___________)