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About

I grew up playing NetHack on the Amiga, then sank hours into Flash games like Age of War as a teen. Those two games eventually fused into Castle Game while I was on paternity leave after my daughter's birth. I built a game that I myself wanted to play. Strategy-first, high replay value, and no pay-to-win.


A few years later, I thought of another game I wanted to play. Building on the core engine, renderer, and networking code, the second game was much easier to make than the first.


With that framework in place, I realized I could build additional games, all terminal-first. I plan to continue iterating on the existing games as well as explore a multitude of new ideas in new games.


Each game has its own story:


Every game runs in the browser, in the downloadable terminal client, or over SSH with no install: ssh queenspawn.games. The first time you connect, SSH asks whether to trust the server's key. The real server shows this fingerprint:

SHA256:HcQjUB3wlboXdHCcHi/5sT2+CO3rnMcuW9IDo2F6syw

 o    o    o
  \   |   /
 .---------.
 |  o   o  |
 |   \_/   |
  \_______/
     | |
   /-----\
  /-------\
 /=========\
(___________)