Pong, but it's a circle
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I wanted to build a fast, exciting game to play with my wife. I was inspired by my toddler's Pong game and thought about how to add an interesting twist. Making it a circle was intuitive yet fresh. I also adopted the idea of powerups from the classic Brick Break from my elementary school's computer class, since Pong and Brick Break are close cousins.
Circle Pong was my first foray into non-standard terminal graphics. In my first two games, each cell in the terminal grid corresponded to one character or object, which wouldn't have worked for the ball physics and paddles on the ring. Braille characters gave me a resolution of eight pixels per terminal cell. After breaking that ground, I later went on to design games using other sub-character resolution methods.