Juggle rocks, papers, and scissors as they evade and capture each other.
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After Castle Game, I wanted to make a game about managing several armies at once, like StarCraft. I needed combat that would stay simple and legible in the terminal, so I based it on rock-paper-scissors. What if every player had three armies of their own, all chasing and fleeing each other, but could control only one at a time? I made it a little spicier by giving each type its own special ability.
The first time anyone else played it was at a virtual team social at work. The game was fun and chaotic, but everyone understood it immediately because everyone knows rock-paper-scissors. My teammates loved it so much that they begged to play again the next week.